Showing posts with label Genius Hour. Show all posts
Showing posts with label Genius Hour. Show all posts

Tuesday, November 6, 2018

Passion Projects: Design Your Own Version (After-Thoughts)

I wrote two blog entries about passion projects and how to set it up with students. You can find the posts here (part one) and here (part two). Now it's time to reflect so that the next iteration of passion projects would be more successful.

There is no doubt that learning about, and walking with my students through their first experiences in a more personalized learning setting has been quite demanding but even more rewarding. In order for students to properly 'learn how to learn' and to become the drivers of their educational vehicle, many things must be planned and taught. Here are 4 lessons I've learned from my own experiences:

Go Slow to Go Fast

I can't emphasize enough the importance of properly planning the experience. In previous posts, I wrote with great detail what I did to prepare for this great personalized learning experience. Try to think of everything you can- from tuning into or uncovering students' passions, to guiding them through the research projects, through getting outside experts, to your role and assessments. The more ready you are, the more flexible you will be able to be!

Student Agency

It was quite incredible to see the kids tuning into themselves and taking ownership of their learning. When you let go of expecting one particular outcome, the learners fill in the "holes" with their own interests, and guiding their learning according to their interests, passions, abilities and personalities. Let them be the drivers and you take the role of a researcher- taking note of how each progresses in his/her own pace, how slowly they become better agents of their own learning.  

Fail Forward 


When learners don't get to have a say in their own learning journey, they become detached from their own selves, and this is what the school experience become for them. Once you transfer the steering wheel to them, encouraging them to have a voice and to exercise choice, they inevitably become better and better at identifying their passions and at achieving their goals. When students spend enough time researching something they are not passionate about, they become less and less engaged in it. Talk to them about it, make sure they themselves notice it and act upon it. Let them struggle a bit, and then let them move on to something they are (more) passionate about. Make sure to emphasize the benefits of this learning, and celebrate it! Reflection is extremely necessary and is an excellent tool that would allow them to move forward.


Notice the Learning





As teachers, we sometimes choose to focus on what did not go well. That's OK, as long as you also take the time to reflect on the great things that happen. Students learn so much more than mere facts about their chosen topic/issue. They improve their research skills, their knowledge of issues, make connections to other areas, learn from each other, take risks, and most importantly, they learn about who they are both as learners and humans. The learning experience is absolutely worth it!



Equipped with these new learning, I look forward to designing new experiences to take my students forward.


How about you? What have you learned from designing passion projects for your students? Please share your experiences or questions!



Monday, May 14, 2018

Passion Projects: Design Your Own Version (Part 2)


In the first part of this blog series, I discussed general information about starting your own individualized learning project for your students. I included a rationale, suggested some first steps, and shared a presentation you could adapt to your needs and share with colleagues or parents. It included everything from what Genius Hour is, to a suggested timeline, research and design frameworks, to inspirational videos and more.

In this second part of the series, I will share the details, or the “behind the scenes” of designing your own Genius hour experience for your students.

Finding the Time:

At my school, we dedicate one hour four times a week to something we call "I/E" (Intervention/ Extension). This is a time when students with heavy learning needs are pulled out of the classroom and are given additional instruction in the areas they need ("Intervention"), while those who stay behind get challenged in different areas at a higher level ("Extension"). The only rule we had to follow was that we were not to teach them any new curriculum-related material (so that struggling students don't miss it). After spending months differentiating instruction to small groups based on student needs, I felt like it was not a satisfying experience- neither for me nor for my students. I/E time was a perfect place to experiment with my Passion Project idea.

Finding the time is an important first step because the way you structure your project time will depend on how often and how long you can, or are willing to, allow your students to work on their projects. For me, about one hour, 4 days a week has been perfect.

45 minutes a day, four times per week, is one way to organize the schedule 

Creating a Timeline:

Depending on the time you have each day/week for this work, as well as the number of weeks you can afford running it, your project timeline would look differently. I recommend allotting one week on both ends for introduction and presentations/reflections, sufficient time for research, and ample time for product ideation, creation, feedback, and improvement:

  • Week 1: Introduction: The process/product/presentation, and the supporting documents.
  • Week 2: Choose a project and get it approved
  • Weeks 3-4: Intense research time
  • Week 5: Finish research and start prototyping (product)
  • Week 6-8: Work on products (including giving and receiving feedback) and the Process Presentation
  • Week 9: Work on presentations, present and reflect

The Project:

Depending on students' ages, abilities, and experience with self-directed learning, as well as your experience, and material- and human- resources, you will need to make a decision about what to expect of students, and which types of projects would be “acceptable”. This is important because expecting students (at any age) who have never learned how to take notes on their own to be engaged in research for extended periods of time might be a recipe for failure; expecting students to learn how to compose music on the trombone without actually having one is impossible; and creating a stop-motion animation without having cameras simply cannot happen. Think carefully about all these elements before you approve any project idea!

Another important aspect of the types of inquiries and projects students engage in and create, has to do with the idea of Empathy, and with training students to think beyond themselves. I found Don Wettrick's 'Rule of Thirds' to be an excellent way to explain to students which types of projects are acceptable. According to Don, in order for a project to be approved, there are three basic questions students must consider and answer positively to. If any of the questions are answered negatively, the project is not approved. As simple as that.
Don Wettrick's 'Rule of Thirds' 
I initially tailored this to my own needs because I felt that since it was my students' first time doing a Passion Project. I kept the first two questions as-is, and modified the third. I asked them to simply be conscious about who would benefit from their project (including themselves) and to try to expand it so that others could benefit from it as well. I was happy to realize that emphasizing this point resulted in several students choosing projects that benefitted more than just themselves. As a general rule of thumb, for a second project, I make the third point a requirement.

Grouping:

If you are doing this project for the first time (for you or for a particular group), I would recommend you start with individual projects. Once students have gone through the process, and had the chance to explore their own passions and to research and create, and you gathered sufficient information about what they can and cannot do on their own, you may want to consider letting students work in pairs or trios, according to shared passions and interests.

The Platform:

It is important to make it easy for students to find the information they need quickly. This saves valuable time. You can choose to host the information and handouts you will be sharing with students in different places and ways. I chose to go digital and to create one central location for students to find all the information they'll need- guidelines, inspirational videos, research notes documents, presentation examples, etc. The platform I chose was the new Google Sites, as it now allows for page/site template creation, which makes it easy to keep all documents in one place.

The Passion Project Website is hosted on (the new) Google Sites 

What to Include:

I chose to have all the information in one central location and share it with students. Deciding to share all the information at once was a conscious decision, as I wanted this to be my students' "central command"- a place where they know they must visit in order to find out what to do, how to do it, what comes up next, what they already did, etc. Here are some of the pages I decided to include in order to guide and scaffold student learning:

  • Understanding what Passion Project is: Before students start thinking about and working on their projects, they must show an understanding of what this project time is. They should be able to answer basic questions after a teacher's introduction, watching videos, and class discussions.
  • Getting inspired and guided to find their passions and interests: To inspire students, I used different videos about where ideas come from, what is creativity, what projects other students have done, etc. I also created worksheets for them to brainstorm what they are passionate about, what they do in their free time, etc. 
  • Deciding on topics to inquire into and products to create: After brainstorming and sharing project ideas (it's very important to share!), students begin narrowing their topics to find what they would like to learn about and what they would like to create. Learning (research), creating (product), and sharing (presentations) were three requirements.
  • Narrowing their topic to something quantitative and achievable: Once students have a pretty good idea of what they would like to learn and create, I make them take it home and work with their parents to focus their topics into one specific statement, such as "I would like to design my own t-shirt", "I want to learn more about Norse Myths", etc. Sharing with their parents is important because I want their parents to understand what this project is and to be a part of the support team, and because I want the students to take this step very seriously.
  • Submitting a Proposal: Once I had discussions with each student about what they would like to learn about and what they would like to create, they are ready to submit a proposal. In their proposals, I ask them to tell me why they are passionate about the topic, what they already know, what questions they have, do a bit of research ("pre-search"), and propose what their product is going to be. Assuming students have a good project idea, when it is the first time they are doing it, I almost always make them revise their proposals, re-think different aspects of it, and come back with more passion and determination. 
  • Researching: This is an extremely important aspect of the project, and it needs to be taught very carefully based on students age, reading levels, prior experience with reading/note taking/synthesizing, and stamina (See "Choosing a Research Framework" below). (anything from asking questions about their topic to taking notes, synthesizing, etc.)
  • Creating a product: 
    • Choosing a Design-Thinking process: An important ingredient of this project is students' creation of a product. In order for students to create a quality product, choose a Design-Thinking process. A DT process allows designers to create a high-quality product through a repeated process of ideation, creation, and iteration. If your students have never worked with a DT process before, make sure you spend some time explaining each step and emphasizing its value. Here are a few of the design-thinking processes I found schools to be using. Feel free to choose one that fits your needs, and play around with it!
    • Remember and Consider: In students' Passion Project Proposals, they indicated what product they will create as a result of their learning. There are two important things you need to do here:
      • Make sure you have the materials before they begin working on their products.
      • Consider early prototyping (see above). What often happens is that students spend a lot of time on their research, give themselves very little time to work on a product. With little time to spare, they realize they don't have enough time to complete it. Creating their product early, getting feedback and revising it (sometimes again and again) to ensure it is high quality is very important, and sometimes results in an adjustment of the overall project. For example, I had a student who wanted to write a book about Norse Myths. She did a lot of research. At some point, I asked her to create a prototype chapter, so we see how it goes. She started writing the chapter, needed to do additional research, and two weeks have passed. We realized she won't be able to finish an entire book, so we adjusted her project to be a "published story about a Norse Myth". She finished and edited it, and met with her mentor, and received her illustrations from an older student I matched her with, just in time before presentations. Had she waited until she completely finished researching, she would have had no product at all...
  • Creating a Process Presentation: An important requirement for this project is sharing it with the rest of the world. In order to do that, I ask students to choose their medium of presentation, but give them guidelines as to what they must include in their presentation: 
    • the project they chose; 
    • the reason they chose it; 
    • the questions they had; 
    • important things they found out; and, 
    • their product.
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I hope this post provided you with more ideas to think about and tools to plan your own personalized learning project. In the third (and final) part of this blog series, I will be getting into the details of designing a passion project. Elements such as which research framework and design-thinking process to use, how to guide, support and monitor students’ work and progress, and more!

Thank you for taking the time to read through this long and detailed post. I hope you found is useful. As usual, if you have any further questions or would like to share ideas that work (or didn’t work…) for you, please reach out by commenting here or on twitter (@EduRonen). This is a learning community, and the idea of a “destination” is only an illusion!



Monday, April 30, 2018

Passion Projects: Design Your Own Version (Part 1)




Until recent changes in the educational systems, few of students' interests and ideas were taken into account when the curriculum was designed. As a student, were you ever asked what you wanted to learn about? Even an inquiry-based curriculum, such as the IPC (International Primary Curriculum) or the PYP (Primary Years Program), which allow for student input in the curriculum, have failed to let students be the drivers of their educational journey.

Enter "Genius Hour"...


Genius Hour is a concept originally created by Google, Inc. The idea behind Genius Hour was to let Google employees explore their passions for 20% of their workload, as long as it was perceived to benefit the company (Google). Sounds pretty simple, but the results of this experiment turned into a fantastic avenue for Google employees' creativity and ingenuity. Several of today's successful Google products, such as Gmail, Adsense, or Google News, have been the result of Google's Genius Hour efforts.

The success of this idea has been infectious- many companies started their own version of Genius Hour, and recently, the education system has seen risk-taking teachers and administrators trying to implement these ideas into their own teaching load and curriculum. Genius Hour in schools, has been given different names ("20% Time", "Passion Time", "Passion Project", and more) and looked a bit differently, but was based on the same premise, that both the students and the institution benefit from pursuing their unique passions. Students choose something they wish to learn about, embark on a research journey, and end the "project" with a presentation and/or a product.



In this three-part blog series, I share my own journey and outline some ways educators could offer their own version of a personalized learning opportunity for their students. More specifically, in this first post I provide readers with general information about how to begin their journey, and share a presentation to introduce teachers to Genius Hour- including the process, timeline, suggested frameworks, and more. In the second and third posts, I get into the nitty-gritty of each component of the Genius Hour project: finding time in the curriculum, creating a realistic timeline, grouping students, determining acceptable projects, using appropriate research and design frameworks, using a platform to host, guiding and supporting students, using mentors and experts, presenting, and finally, ending this fulfilling journey with presentations and a celebration.

Yes, there is quite a lot to think about when one wishes to embark on such a journey. I am hoping you find this blog post series as a starting point that would help you conceptualize and create whatever works for you and your students.

So… Where do I Begin?

Embarking on a "Passion Project" Journey...

Last year, I decided it was time for me to explore what such project-based learning could do for my students' education. I did a lot of research and found an incredible amount of information about how Google's Genius Hour was reincarnated in different educational settings. I found frameworks, timelines, philosophies, project examples, presentations, and more. It seemed that everything I needed was out there for me to use. But the more I dug in, the more I realized that my idea of Genius Hour was a bit different than each of the documents and experiences I've found. What I needed to do was to pick and choose, to synthesize the information I found valuable, and to come up with a unique product that would fit my needs, my school's philosophy and my students' individual personalities and learning styles.

You will need to do the same. I recommend you read on to get an idea of what you should look out for, get some ideas, and create your own version of Genius Hour.

How to Start:

Follow the numbered points below to learn about Genius Hour/ Passion Project and to slowly set up the supporting structures that will accompany your students' journeys. 
  1. Get yourself familiar with what's out there. Spend some time searching the Internet for examples of "Genius Hour", "Passion Projects", and "20-Time" at different schools and in different levels. 
  2. Get organized. Create a folder on your computer and a bookmark folder to save and store useful websites and files, so that you can refer back to them throughout your planning and teaching. 
  3. Make sure you know what you are doing and why. Create your own "Passion Project Manifesto"- Explain to yourself why you are doing it, what the benefits would be, what essential knowledge and skills your students should gain upon completing the project, etc. Another very important thing to think about is the guidelines for projects (see below). This will be helpful when you are asked to explain what you are doing and why, as well as when you evaluate the work you and your students did at the end. 
  4. Start planning. Think about where this experience can take place in your workweek. Create a tentative timeline: Break the process into clear steps, and make a list of helpers and mentors you could rely on to support student learning. 
  5. Start creating! Now it's the time to start creating content for your students. This can be a long and tenuous process, so I will be sharing with details how I decided to design my passion project experience. 

Getting Everyone on Board

Creating a personalized learning experience is not an easy task. It requires not only to find the time and plan it well, but also to convince others that instructional time is not being wasted. Once you create your manifesto and outline your plan (with as many details as possible), test the waters with colleagues whom you feel safe with. Remember, being innovative does not mean you have all the right answers- it means you are stepping out of your comfort zone to plan and create experiences students would benefit from! It will not be perfect the first time, but it is completely worth it. If you take this seriously, you will realize that on your own.

I created a sample presentation you could use to get a better understanding of what a Passion Project looks like. You can feel free to adapt it to your own needs and share it with colleagues, parents, administrators, or anyone who wishes to learn more about what it is and how it can be done.


This is the first part of a two-part blog entry about passion projects. You can find the second part here.

I hope you find this blog post useful. I would appreciate any feedback and/or suggestions right here in the comment section or through a tweet to @EduRonen. This is a learning journey, and any input is important. Thank you!